Therefore they descided to take the potentially quicker way to solve the situation which is to rewrite norsca from scratch using a tw warhammer 2 branch to beginn with. To limit modding.īut that is not really the problem with norsca, they have the sourcecode, they can change the limit if they want, thair problem is that they branched out norsca from total war warhammer 1 to make the dlc in the 1st place, than they thought they can merge the dlc into total war warhammer 2 which dont worked because the norsca branch, originating from tw warhammer 1, was to different from the total war warhammer 2 branch to be able to merge them without to manually solve a whole lot fo conflicts which predict the source code controle programm to successfully merge them. ![]() The thing is, they've hardcoded number of factions you can have in game. I mean they are currently rewriting norsca from scratch because it is a quicker solution than solving all the conflics which appeared during the merging process which are not solvable by the sourcecode controle programm. ![]() Would this not be more a created by the person which is responsible for coordinating the different branches who should have known that it could be a big probem to try to merge a tw warhammer 1 branch into the main tw warhammer 2 branch?
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